Lately something has been bothering me immensly with Company of Heroes (expansion Opposing Fronts included). What is wrong you might ask?
Well as you probably already know, Company of Heroes is a real-time strategy game set in WWII developed by Relic Entertainment. It features highly-realistic graphics and some really nice tactical gameplay (including a dynamic cover system for infantry, and different pentration ratings for vehicles).
The game has a really decent campaign with some nice cutscenes and voice-acting. The missions are pretty entertaining as well (thanks to heavy scripting).
That is until you discover the skirmish mode. As one would expect, skirmish mode allows you to play against the AI on a map to test your skills and abilities. The problem here is that the AI suffers some serious issues.
Firstly, it struggles to even achieve what one may consider to be a decent build order. The AI builds units erractically and randomly and rarely chooses the appropiate unit for a situation imposed upon it.
The second main issue is that the AI struggles to be aware of its surroundings and perdicaments when commanding its infantry or vehicles. It clearly does not understand where cover exists in the game-world and it does not understand that keeping your tank faced head-on or retreating back is the best option when faced by AT threats.
These two issues coupled together lead to an AI thats no real challenge to play against. The AI will not have a force that is as well constructed as your own. Even if it did have a decent force at its disposal, it would make some terrible decisions and I'm sure most average players would have no trouble eliminating it.
Now some might say "go play online Phazon, thats where the real strategy is that" and in some ways thats true. However when playing online you also get the smacktards and strategies that abusive certain gameplay elements as well - not to mention the inability to really pause a match whenever you feel like it and continue it later.
Sometimes I wish that someone such as Brad Wardell coded the Company of Heroes AI, he seems to enjoy the game but it surely can't be in the skirmish mode.
I just hope that the AI coders at Relic learned some lessons with Company of Heroes and improve upon the AI code come Dawn of War II.