<?xml version="1.0" encoding="utf-8"?><rss xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2.0"><channel><title>The inner mind of an Aussie PC gamer Articles - Brought to you by JoeUser</title><link>http://phazon.joeuser.com/rss/articles</link><copyright>© 2006 - 2008 Stardock Corporation. All rights reserved.</copyright><description>Covering (but not limited to) all of my thoughts on the PC gaming scene.</description><language>en-us</language><pubDate>2008-07-04T04:01:27</pubDate><lastBuildDate>2008-07-04T04:01:27</lastBuildDate><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><generator>Stardock Rss Generator v1.0, Andrew Powell</generator><managingEditor>info@stardock.com</managingEditor><webMaster>apowell@stardock.com</webMaster><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/316908</comments><description><![CDATA[<p>Now here's an interesting discussion for all you strategy fans (and game designers too!). I refer to RTS games mostly in this article but it can be applied to other types of strategy games as well. <img src="http://images.stardock.com/smiles/Smile.gif" border=0 align="absmiddle"></p>
<p>In most traditional strategy games, the player can recruit / build "units" for the purpose of getting closer to the goal of winning with the selected unit taking a place within a player's strategy. Normally there is some sort resource requirement to stop the game from degenerating into mindless spamming (and to give the player a reason to fight for resources in the first place) as well as serve as a balancing tool (powerful units are expensive etc). This is a common formula for most strategy games out there.</p>
<p><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves /> <w:TrackFormatting /> <w:PunctuationKerning /> <w:ValidateAgainstSchemas /> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF /> <w:LidThemeOther>EN-AU</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables /> <w:SnapToGridInCell /> <w:WrapTextWithPunct /> <w:UseAsianBreakRules /> <w:DontGrowAutofit /> <w:SplitPgBreakAndParaMark /> <w:DontVertAlignCellWithSp /> <w:DontBreakConstrainedForcedTables /> <w:DontVertAlignInTxbx /> <w:Word11KerningPairs /> <w:CachedColBalance /> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> <m:mathPr> <m:mathFont m:val="Cambria Math" /> <m:brkBin m:val="before" /> <m:brkBinSub m:val="&#45;-" /> <m:smallFrac m:val="off" /> <m:dispDef /> <m:lMargin m:val="0" /> <m:rMargin m:val="0" /> <m:defJc m:val="centerGroup" /> <m:wrapIndent m:val="1440" /> <m:intLim m:val="subSup" /> <m:naryLim m:val="undOvr" /> </m:mathPr></w:WordDocument> </xml><![endif]-->However that's where the similarities usually end. You see there is some different design philosophies that can be adopted in order for a game designer to further control unit production. ]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/316908</guid><link>http://phazon.joeuser.com/article/316908</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>Balancing RTS: Hard-cap vs no-cap unit limits</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/316499</comments><description><![CDATA[Most of you know Company of Heroes was one of the first "next-gen" RTS titles to come out in recent times. It brought RTS gameplay we all have come to know and love along with cool other elements such as dynamic cover (including destructibles), intelligent squad AI and havok physics. The game's level of detail rivalled that of FPS games.<br/><br/>The game has had a pretty good life so far, although it hasn't been without its balance niggles and bugs. However overall the game has been a good title and ...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/316499</guid><link>http://phazon.joeuser.com/article/316499</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>Company of Heroes balance playtest 2 report</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/316156</comments><description><![CDATA[Just recently Valve unleashed their latest update to Team Fortress 2. Last time the focus was on the Medic class which while very valuable to the meta-game within Team Fortress 2, was underappreciated by players because of its simple nature and lack of combat options.<br/><br/>This time the focus is on the Pyro class. Until the release of this update, the Pyro had a number of fundamental flaws (both gameplay and bug related) that made the class more difficult to play than he really should be. The upda...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/316156</guid><link>http://phazon.joeuser.com/article/316156</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>TF2 Pyro update review</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/315995</comments><description><![CDATA[Time here is currently 12:04pm. My uni exam starts at 2:10pm.<br/><br/><br/>Oh wait, no it doesn't. It started at 8:30am earlier today.<br/><br/><br/>Thats basically what I found out when I reread my timetable and had a brainsnap. I was looking at the exam length (which was marked as 2:10) which was underneath the exam time. <br/><br/>Ah well, I'm an easy going guy and I don't like getting stressed over stupid things. I just accepted it and consoled myself in the fact I probably would've failed it anyway (it was the se...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/315995</guid><link>http://phazon.joeuser.com/article/315995</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>I just missed an university exam...</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/315888</comments><description><![CDATA[ATI has been hard at work on their next series of graphic cards. After the excellent HD38xx release, things are looking better for ATI since the release of the HD2xxx series which didn't go down too well at the time.<br/><br/>The HD48xx series of cards are armed with ATI's new RV770 chipset, built using 55nm production. The card also sports 512MB of GDDR3 memory.&nbsp;It is extremely powerful for its size (with the stock HD4850 being a single-slot product), price (launch price for HD4850 is only&n...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/315888</guid><link>http://phazon.joeuser.com/article/315888</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>ATI's new HD48xx range</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/314802</comments><description><![CDATA[I just recently started using Diskeeper (after I decided that Defraggler wasn't really anything over the default Windows Defrag apart from better performance). Now I know Diskeeper were the ones who licensed the current Windows defrag program to Microsoft, but that one just has the basics.<br/><br/><br/>At the moment I am using a trial of Diskeeper 2008 Pro Premier. Apart from the normal manual defrag tasks, it also has quite a few automated features such as real-time defragging (which takes place when y...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/314802</guid><link>http://phazon.joeuser.com/article/314802</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>What's the consensus on Diskeeper?</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/314404</comments><description><![CDATA[Yesterday while I was at the Sydney Gaming League, EA was there and setup several Xbox 360s with the new Battlefield: Bad Company game on display. I think it was the demo that was recently released or the full version of the game - I really wasn't sure.<br/><br/>Anyway, here's my impressions of the game as I saw it. Keep in mind I don't actually own a Xbox 360 (my experience with it is really only the controller as I have the windows varient for my PC), but I am a Battlefield veteran (since the origin...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/314404</guid><link>http://phazon.joeuser.com/article/314404</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>Battlefield: Bad Company impressions</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/314402</comments><description><![CDATA[Yesterday I went to the Sydney Gaming League event. Its basically a big LAN event where people from all over the Sydney region get together with their PCs and have a good time.<br/><br/><br/>The sad truth of this event is, nearly 90% of attendees were not interested in gaming at all. Instead, they all fired up DC++ ( a file sharing program) and shared files (you can guess what kind) with each other. The other 10% (the TRUE PC gamers) were having fun playing games with each other or just playing their fav...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/314402</guid><link>http://phazon.joeuser.com/article/314402</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>Sydney Gaming League experience</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/313222</comments><description><![CDATA[When I purchased my new PC, I figured that to save myself some time and effort I'd just use a wireless card as the method of choice to connect to my router. Both wireless card and router are of the D-link brand, which at the time I had the impression it was a fairly solid brand that I have no problems with in the past.<br/><br/>After installing the network card and going through the neccessary steps I managed to get it to communicate with the router. All good, yes? Well...that depends on one's definit...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/313222</guid><link>http://phazon.joeuser.com/article/313222</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>I hate wireless networks</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/312781</comments><description><![CDATA[Inbetween slacking off and procrastinating from doing Corporate Financial Management homework, I jumped onto Impulse just to have a look around and see if there was an update or anything. Upon browsing to the My Desktop tab I noticed a free trial for ObjectDock. Seeing that my desktop was a complete mess and I was in the middle of making an attempt to make my PC look as new-fangled and cool as possible I decided to give it a try.<br/><br/>After downloading it and mucking around with the themes and set...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/312781</guid><link>http://phazon.joeuser.com/article/312781</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>ObjectDock, where have you been all my life?</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/311567</comments><description><![CDATA[Another case of the customer knows best. Recently you may have heard about how a intrusive form of copy protection was going to be included with Mass Effect and Spore that constantly connected to the internet (at the rate of every 10 days) just to check your serial was valid (with no check = no play).<br/><br/>There was a huge uproar as a consequence, with many potential buyers saying that they would just simply not buy their title (or even pirate it on purpose) just to get rid of this major intrusion...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/311567</guid><link>http://phazon.joeuser.com/article/311567</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>The power of the consumer - copy protection</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/311123</comments><description><![CDATA[As the more attentive might notice, I have changed the version number of my mod from v0.3 to v1.0. This was a decision I made a while back (but I forgot my self-decided version change before writing the previous developer diary  ).<br/><br/>Reason for the version change was simply because to reflect the fact that my mod releases aren't really beta (they are throughly tested for skirmish / online use) with the only potential beta area being the single-player campaign which is untested. Also, the mod an...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/311123</guid><link>http://phazon.joeuser.com/article/311123</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>Realmod v1.0 developer diary 2 (7/5/08)</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/310962</comments><description><![CDATA[Today marked the first day I spent on furthering development on my mod for World in Conflict for some time. I was forced to put it aside for some time because of university and lack of personal time in general. Now that I have some time to myself again I figured why not dedicate some of that to Realmod once again.<br/><br/>The World in Conflict mod kit. Its what makes it all happen.&nbsp;Since it was a while since I last worked on my mod, I decided to conduct a reevaluation of things and ideas I had i...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/310962</guid><link>http://phazon.joeuser.com/article/310962</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>Realmod v0.3 developer diary 1 (5/5/08)</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/310560</comments><description><![CDATA[Today marked the day I finally made use of Stardock's new digital distribution system Impulse. I purchased the second expansion pack to Gal Civ 2 and decided rather than using Stardock's website as I have in the past I would do it through Impulse.<br/><br/><br/>All I can say was the process was as smooth as can be. Once I got my payment sorted the game was instantly recognised by Impulse and I was able to start downloading it instantly. Even the serial and relevant registration info was automatically fil...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/310560</guid><link>http://phazon.joeuser.com/article/310560</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>Finally made use of Impulse ... and wow!</title></item><item><author>Phazon88</author><comments>http://phazon.joeuser.com/article/310404</comments><description><![CDATA[&nbsp;<br/><br/>As fantastic as Company of Heroes is, one must always be on the lookout for modifications which provide a different or even more fun experience.<br/><br/>&nbsp;<br/><br/>&nbsp;<br/><br/>A squad of fallschrimjager move up the road covered by armour and artillery.&nbsp;Normandy 44 is one such mod. It has been around for quite sometime now (with previous releases on the original Company of Heroes). The latest version for Opposing Fronts incorporates the new game elements as well as being a slight redesign ...]]></description><guid isPermaLink="True">http://phazon.joeuser.com/article/310404</guid><link>http://phazon.joeuser.com/article/310404</link><pubDate>Fri, 04 Jul 2008 00:01:27 -0400</pubDate><pubDateParsed>2008-07-04T04:01:27</pubDateParsed><title>Want a realistic and more in-depth Company of Heroes experience?</title></item></channel></rss>