Covering (but not limited to) all of my thoughts on the PC gaming scene.
I think negative correlation is the correct term...
Published on April 13, 2008 By Phazon88 In PC Gaming

An interesting thought occured to me today.

I have noticed that recently, there seems to be a interesting relationship between the system requirements of a game and its sales and success.

If we have a brief look at some of the more recent, highly successful games (Team Fortress 2, Call of Duty 4, World of Warcraft, Sins of a Solar Empire and World in Conflict - games I just happen to own) we can see that there is a possible relationship between their success and their system requirements.

All games mentioned above have very reasonable system requirements and efficient game engines. If you own a system that was built 4 years ago, chances are you could still play those games reasonably well (with some small, expected sacrifices to graphics).

Of course the games mentioned above could have just had excellent designs that appealled to alot of gamers out there, but its a big coincidence that they also have low system requirements.

I think this has been mentioned by Brad Wardell (CEO of Stardock) in the past someplace on the internet (probably in an interview I read), in that the lower system requirements your game has - the amount of potential buyers for your title will increase. This and the game's genre are the two main factors that affect who may potentially buy your game. Hence why there was a focus with Sins of a Solar Empire to keep the game as accessible as feasibly possible in regards to required hardware. I believe that approach has worked well for Stardock and Ironclad, as we can see Sins of a Solar Empire has been a #1 seller (if you take into account digital sales + retail).

 

This relationship is somewhat true when viewed in the opposite sense. Crysis while being a solid, good quality title with revolutionary graphics (I happen to enjoy it alot and am fortunate enough to be able to enjoy it at high settings) - has very demanding system requirements. This may have had the effect of limiting the amount of sales the title should've really deserved, because no-one is going to buy a game they can't run at a reasonable level.


Comments (Page 3)
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on Dec 03, 2008

derenek, your math seems to be missing a term. You claim the number of people capable of running a game is the total market base. You need to include a factor z, for the percentage of players capable of running it who actually purchase it. Then you need to consider how the visual effects will change that z factor, and if that will generate more customers than the y number you lost by increasing the requirements.

on Dec 08, 2008

DatonKallandor
Sadly it doesn't work like that, because "Good Game" is not a seperate entity from hardware need.


( and I beg to differ with DatonKallandor, it did require a NASA supercomputer to run at max settings when released )


Err, there is no begging to differ. It wasn't an opinion - it was fact. I have (repeatedly) put together PC's for under 800$ that could run Crysis on more-than-max settings (file-edited for extra oomph). And that was the cost of that PC at the time of Crysis' release - those costs will have gone down dramatically by now.

If I recall correctly Daton a graphic card of 512 megs back early 2007 was very expensive. So if you were able to buy all new parts including a monitor and the tower all for less then 800$ I want to know how. Frankly it,s hard to believe.

 

Crysis was a pc hog and still is today. Danm it's recommended specs are asking for a core 2 duo. That's becoming main stream now. I don't think most computers had core 2 duo back a year ago and this was Jan 2007. Lets not forget we are talking about the average gamer here. Not mr hard core gamer that buys a new pc every 15 months or so.

 

I'm sorry but I have to dissagree with you.

on Dec 08, 2008

The positive correlation between Advertising and Sales is much stronger though!

on Dec 08, 2008

If I recall correctly Daton a graphic card of 512 megs back early 2007 was very expensive. So if you were able to buy all new parts including a monitor and the tower all for less then 800$ I want to know how. Frankly it,s hard to believe.

 
Crysis was a pc hog and still is today. Danm it's recommended specs are asking for a core 2 duo. That's becoming main stream now. I don't think most computers had core 2 duo back a year ago and this was Jan 2007. Lets not forget we are talking about the average gamer here. Not mr hard core gamer that buys a new pc every 15 months or so.

 

http://www.amazon.com/s/ref=nb_ss_gw?url=search-alias%3Daps&field-keywords=8800+GT&x=0&y=0

an 8800 GT, easily capable of running Crysis on more than max, was 200$ at the time. And that's brand new. You could and still can easily get it cheaper than that.

Add to that

http://www.dell.com/content/products/productdetails.aspx/desktop-inspiron-518?c=us&cs=19&l=en&ref=dthp&s=dhs

Any one of these (overpriced, but we're looking for something that is accessable to joe-average) has more than enough power to run Crysis on max - the only thing that needs to be changed is the GFX Card, which we've bought above.

Keep in mind all those prices are from a 5 second search, from retailers that are not price-perfect.

So no, Crysis is not and never was a pc hog. You just need to get hardware that has good power for money. The 8800GT excells in that, because they utterly underpriced it for some reason (to the point where they had to improve the performance of their 500$ card because their 200$ card nearly outperformed it)

on Dec 08, 2008

DatonKallandor

Keep in mind all those prices are from a 5 second search, from retailers that are not price-perfect.

Price is of today which is 13 months later.

 

Daton  both Inspiron destop that you link to don't have the recommended graphic card of 512. And those are based on todays prices and not the price of a pc back november 2007. The quad core prioce was outrageous back then

Moreover if you try to look at the prices of then just ram, monitor and processor would of brought your pc at over 800$ back then. Core 2 duo was  new 512 meg cards are not even standard today and ram is ram it cost what it cost.

All this to say that if you wanted to play crysis in November of 2007 you needed a very very top of the line pc (playing as you stated with max setting). That is not the  majority of the gamers out there. I'm sorry that's a fact. I don't know anybody even today that as a quad core. I'ma gamer and I did not even bought a 512 card 3 months ago when I bought my new pc.

 

 

 

 

on Dec 08, 2008

July of 07, Q6600 dropped to $266 (MSRP).  That's hardly ridiculous for a quad.

8800GT is more than sufficient to actually run Crysis-on high might be another argument altogether, but having 512MB of VRAM is largely irrelevant, if and only if the card is worthwhile.  For instance, a 512MB x1650pro is still going to run Crysis just as shittily as a 256MB x1650pro.

on Dec 09, 2008

Precisely Sole Soul. And I can confirm the power of the 8800GT. I'm using it myself (and have seen it used by others), and it runs Crysis on more than max flawlessly.

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